Retro Tank Super Attack File List

Here is a list of all files with brief descriptions:
aatree.c [code]Cop-out implementation of an AA-tree
aatree.h [code]Interface to an AA-tree
audio.c [code]Audio output code
audio.h [code]Interface to audio output
bflderrstate.c [code]Implements the operating state for the battlefield error screen (STATE_CODES::STATE_BFLDERR)
bflderrstate.h [code]Defines the operating state for the battlefield error screen (STATE_CODES::STATE_BFLDERR)
bool.h [code]Defines a boolean type
client.h [code]Definitions for server side data detailing the clients
color.c [code]Implementation of utility code to handle common colors and setting up device specific color values
color.h [code]Interface to utility code to handle common colors and setting up device specific color values
game.c [code]Game specific code
game.h [code]Interface to game specific code
gameconfig.c [code]Game configuration code, including battlefield file parsing and related network messages
gameconfig.h [code]Game configuration interface, including options, areas, etc
gamestate.c [code]Implements the operating state for game play (STATE_CODES::STATE_PLAY)
gamestate.h [code]Defines the functions used for STATE_CODES::STATE_PLAY
genconmac.h [code]The game's general constants and macros
hostlookup.c [code]Implementation of host lookup functionality
hostlookup.h [code]Interface to host lookup functions
iothread.c [code]Implementation for a thread used for blocking I/O operations
iothread.h [code]Interface to a thread for blocking I/O operations
main.c [code]The start of the program
menu.c [code]Implements the menu system
menu.h [code]Defines the data type and functions used by the menu system
menustate.c [code]The implementation for STATE_CODES::STATE_MENUROOT
menustate.h [code]Defines the functions used for STATE_CODES::STATE_MENUROOT
message.c [code]Implementation of the Messaging System
message.h [code]Interface to the Messaging System
name.c [code]Implements the interface to store and change the player's name
name.h [code]Defines an interface to store and change the player's name
net.c [code]Networking stuff
net.h [code]Networking stuff
netstat.c [code]Implements the network status menu item
netstat.h [code]Defines an interface to the network status menu item
notice.c [code]Implementaion of the in-game notice display
notice.h [code]Interface to the in-game notice display
obstacle.c [code]Code to deal with impassible obstacles
obstacle.h [code]Interface to code that handles impassible obstacles
player.c [code]Code for network transmission and reception of player data
player.h [code]Player data
playernet.c [code]Implementation of player update network communication
playernet.h [code]Network communication interface for player update data
random.c [code]Abstracted interface to a random number generator
random.h [code]Abstracted interface to a random number generator
render.c [code]The C source file for a fairly optimized 2D rendering system built on SDL
render.h [code]The header file for a fairly optimized 2D rendering system built on SDL
splashstate.c [code]Implements the operating state for the splash screen (STATE_CODES::STATE_SPLASH)
splashstate.h [code]Defines the functions used for STATE_CODES::STATE_SPLASH
states.c [code]Implements a system to use and switch between the different major game operating states
states.h [code]Defines the different major game operating states
tanksprite.c [code]Constant data and functions the generate and draw the tank sprites
tanksprite.h [code]Defintions of functions and data that deal directly with the tank sprites
teamsel.c [code]Implementation of the team selection menu item
teamsel.h [code]Defines an interface to the team selection menu item
text.c [code]Implementaion of on-screen text handling and constant strings
text.h [code]Interface to code handling on-screen text
timesync.c [code]Implementation of Time Synchronization
timesync.h [code]Interface to the Time Synchronization module
updatetrack.h [code]
vector.c [code]The implementation of a generic vector in C
vector.h [code]The interface to a generic vector with binary heap functionality

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