Include dependency graph for tanksprite.c:
Go to the source code of this file.
|Flip horizontally. |
|Flip vertically. |
|void||DrawTank (SDL_Surface *dest, RenderItem *item)|
|Draws a player's tank. |
|Generates all 16 tank sprites from 3 prototype sprites. |
|Bool||IsCollidingShell (Player *tank, Player *shell)|
|Tank to shell collision detection. |
|Bool||IsCollidingTank (Player *p1, Player *p2)|
|Tank to tank collision detection. |
|static const Uint8||imgFlags |
|The set of flags used to control rendering a tank in all 16 rotations from three sprites. |
|const Uint8||shellInitLoc |
|static const Uint8||spriteProtos |
|The sprite as a bit pattern, on for tank pixel. |
|Sprite data for all sixteen sprites. |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file tanksprite.c.
|const Uint8 shellInitLoc|