#include "render.h"
#include "text.h"
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Data Structures | |
| struct | MenuItem_t |
| Represents a user interface component on a menu. More... | |
Typedefs | |
| typedef MenuItem_t | MenuItem |
| typedef void(*) | MenuItemFocus (MenuItem *item) |
| Responds to a change in focus for an item. | |
| typedef int(*) | MenuItemInput (MenuItem *item, Uint8 *ec, rtsa_char keyval) |
| Responds to player input for the menu item. | |
| typedef int(*) | MenuItemUpdate (MenuItem *item) |
| Called once per frame to update the graphics on a menu item. | |
Functions | |
| int | MenuRun () |
| Runs a menu operating state. | |
| void | RemoveMenu () |
| Removes intenal menu system data and prepares for a new menu. | |
| void | SetupMenu (MenuItem *menu, int first, int count) |
| Initalizes the menu system's internal data for a new menu. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file menu.h.
1.5.2