#include "render.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
Include dependency graph for render.c:

Go to the source code of this file.
Data Structures | |
| struct | UpdateList_t |
| Contains a list of rectangles that must be updated. More... | |
Defines | |
| #define | _restrict_ |
| #define | rounddivup(n, d) ((((n) % (d)) > 0) ? ((int)(n) / (d) + 1) : ((int)(n) / (d))) |
Functions | |
| void | AddRenderItem (RenderItem *item, int layer) |
| Adds a new RenderItem to the world list of a Layer. | |
| static void | AddToUpdateLists (RenderItem *item, SDL_Rect *rect) |
| Adds a rectangle to the update lists. | |
| void | ClearRenderItem (RenderItem *item) |
| Makes an item no longer visible until the next PlaceRenderItem() call on the item. | |
| static Bool | FindNextCollision (RenderItem *item) |
| Finds the next rectangle in the update list that the given item collides with and sets the physDest field to the overlapping region. | |
| void | ForceDirtyFrame () |
| Set the dirty flag to force the renderer to perform a partial redraw for the next frame. | |
| void | ForceRenderAll () |
| Force everything to be redrwan for the next frame. | |
| void | GenericSurfaceRenderer (SDL_Surface *dest, RenderItem *item) |
| Renders a surface pointed to by item->data. | |
| void | PlaceRenderItem (RenderItem *item) |
| Places a render item on the physical display based on information set within the item. | |
| void | RemoveRenderItem (RenderItem *item) |
| Removes a RenderItem from a Layer. | |
| void | Render () |
| Renders a frame. | |
| void | RenderClearStates (Uint8 numStates) |
| Clears all display state information and optionally changes the number of states to use. | |
| Bool | RenderInit (Uint16 numRects, Uint8 numStates) |
| Initalizes the rendering system. | |
| void | RenderUninit () |
| Uninitializes the rendering system. | |
| Bool | RenderWillRenderAll () |
| Tells if the next call to Render() will render an entire frame rather than just a changed portion. | |
| Bool | ResizeWindow (Uint16 w, Uint16 h) |
| A utility function for resizing the program's window. | |
| void | SetLayerOffset (Layer *layer, Sint16 x, Sint16 y) |
| Changes the layer's offset from the physical display. | |
| void | SolidFillRenderer (SDL_Surface *dest, RenderItem *item) |
| Renders a solid rectangle who's color is stored at item->data. | |
Variables | |
| DisplayInfo_t | dInfo |
| Global information about the display. | |
| Layer | layers [6] |
| The global set of Layers. | |
| static struct UpdateList_t | updateList |
| Contains a list of rectangles that must be updated. | |
| Uint32 | videoFlags = 0 |
| The SDL video flags used in all calls to SDL_SetVideoMode(). | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file render.c.
| #define _restrict_ |
Definition at line 36 of file render.c.
Referenced by AddToUpdateLists(), FindNextCollision(), PlaceRenderItem(), Render(), and SetLayerOffset().
| #define rounddivup | ( | n, | |||
| d | ) | ((((n) % (d)) > 0) ? ((int)(n) / (d) + 1) : ((int)(n) / (d))) |
| Uint32 videoFlags = 0 |
1.5.2