audio.h

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00001 
00025 #include "bool.h"
00026 
00027 #ifdef WIN32
00028 #undef PlaySound
00029 #define PlaySound _PlaySound_tank_
00030 #endif
00031 
00055 enum SND_SOUND {
00059     SND_IDLE,
00063     SND_MOVE,
00067     SND_SHOOT,
00071     SND_DEATH,
00072     SND_MAX
00073 };
00074 
00078 enum SND_CHANNEL {
00082     SND_CH_LOCALSHOOT,
00090     SND_CH_TANK,
00094     SND_CH_RESERVE,
00100     SND_CH_MAX = 8
00101 };
00102 
00107 #define MAX_SQ_DIST  (27500<<2)  // 178374
00108 
00116 Bool InitAudio();
00117 
00130 Bool PlaySound(int snd, int chan, int count);
00131 
00149 Bool PlaySoundDist(int snd, int chan, int distsq, int count);
00150 
00158 #define PlayTankMove(distsq)   PlaySoundDist(SND_MOVE, SND_CH_TANK, distsq, -1)
00159 
00165 #define PlayLocalTankMove()   PlaySound(SND_MOVE, SND_CH_TANK, -1)
00166 
00172 #define PlayTankIdle()   PlaySound(SND_IDLE, SND_CH_TANK, -1)
00173 
00181 #define PlayTankShoot(distsq)  PlaySoundDist(SND_SHOOT, -1, distsq, 0)
00182 
00191 #define PlayTankKilled(distsq) PlaySoundDist(SND_DEATH, -1, distsq, 0)
00192 
00200 #define DistSq(p1, p2) \
00201     ((int)(((p1)->x - (p2)->x) >> 8) * (int)(((p1)->x - (p2)->x) >> 8) +  \
00202      (int)(((p1)->y - (p2)->y) >> 8) * (int)(((p1)->y - (p2)->y) >> 8))
00203 
00212 Bool PlayLocalDeath();
00213 
00219 void PauseSound(int chan);
00220 
00225 void StopAllSounds();
00226 
00231 void UninitAudio();
00232 

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