#include "player.h"
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Functions | |
| void | DrawTank (SDL_Surface *dest, RenderItem *item) |
| Draws a player's tank. | |
| void | GenTankSprites () |
| Generates all 16 tank sprites from 3 prototype sprites. | |
| Bool | IsCollidingShell (Player *tank, Player *shell) |
| Tank to shell collision detection. | |
| Bool | IsCollidingTank (Player *p1, Player *p2) |
| Tank to tank collision detection. | |
Variables | |
| const Uint8 | shellInitLoc [16][2] |
| An array of deltas for the shells inital location that is organized by the tank's rotation. | |
| Uint8 | sprites [16][8] |
| Sprite data for all sixteen sprites. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file tanksprite.h.
1.5.2