playernet.h

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00001 
00024 #include "player.h"
00025 #include "message.h"
00026 
00042 MsgDescr *AppendPlayerData(MsgDescr *msg, Player *p, Uint32 time);
00043 
00056 Bool HandlePlayerUpdate(SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId,
00057 Uint16 noid);
00058 
00066 Bool SendSpawnRequest();
00067 
00079 Bool HandlePlayerSpawn(SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId,
00080 Uint16 noid);

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