00001 00024 #include "player.h" 00025 #include "message.h" 00026 00042 MsgDescr *AppendPlayerData(MsgDescr *msg, Player *p, Uint32 time); 00043 00056 Bool HandlePlayerUpdate(SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, 00057 Uint16 noid); 00058 00066 Bool SendSpawnRequest(); 00067 00079 Bool HandlePlayerSpawn(SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, 00080 Uint16 noid);