menustate.h File Reference

Defines the functions used for STATE_CODES::STATE_MENUROOT. More...

#include "player.h"

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Data Structures

struct  MenuSettings_t
 A collection of information entered by the user at the menu that is moved to other data structures for gameplay. More...

Typedefs

typedef MenuSettings_t MenuSettings

Functions

int MenuRootInit ()
 Initializes the menu items used to make the Root Menu.
int MenuRootUninit ()
 Removes the root menu.

Variables

MenuSettings * menuSettings
 The settings enetered by the user that are maintained until the game state begins but not during the game state.


Detailed Description

Defines the functions used for STATE_CODES::STATE_MENUROOT.

Author:
Jeff Jackowski (jeffj@ro.com)
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/

Definition in file menustate.h.


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