menustate.h File Reference

Defines the functions used for STATE_CODES::STATE_MENUROOT. More...

#include "player.h"

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Data Structures

struct  MenuSettings_t
 A collection of information entered by the user at the menu that is moved to other data structures for gameplay. More...


typedef MenuSettings_t MenuSettings


int MenuRootInit ()
 Initializes the menu items used to make the Root Menu.
int MenuRootUninit ()
 Removes the root menu.


 The settings enetered by the user that are maintained until the game state begins but not during the game state.

Detailed Description

Defines the functions used for STATE_CODES::STATE_MENUROOT.

Jeff Jackowski (
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at:

Definition in file menustate.h.

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