#include "player.h"
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Data Structures | |
| struct | MenuSettings_t |
| A collection of information entered by the user at the menu that is moved to other data structures for gameplay. More... | |
Typedefs | |
| typedef MenuSettings_t | MenuSettings |
Functions | |
| int | MenuRootInit () |
| Initializes the menu items used to make the Root Menu. | |
| int | MenuRootUninit () |
| Removes the root menu. | |
Variables | |
| MenuSettings * | menuSettings |
| The settings enetered by the user that are maintained until the game state begins but not during the game state. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file menustate.h.
1.5.2