00001 00024 #include "player.h" 00025 00032 struct Obstacle_t { 00041 RenderItem ri; 00046 SDL_Rect loc; 00047 }; 00048 00049 typedef struct Obstacle_t Obstacle; 00050 00054 extern Obstacle *obstacles; 00055 00069 void ObstacleInit(); 00070 00081 void ObstacleUninit(); 00082 00094 Bool IsCollidingObstacle(Player *p, Obstacle *o); 00095