obstacle.h

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00001 
00024 #include "player.h"
00025 
00032 struct Obstacle_t {
00041     RenderItem ri;
00046     SDL_Rect loc;
00047 };
00048 
00049 typedef struct Obstacle_t  Obstacle;
00050 
00054 extern Obstacle *obstacles;
00055 
00069 void ObstacleInit();
00070 
00081 void ObstacleUninit();
00082 
00094 Bool IsCollidingObstacle(Player *p, Obstacle *o);
00095 

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