#include "color.h"
#include "game.h"
#include "tanksprite.h"
#include <string.h>
#include <assert.h>
Include dependency graph for player.c:
Go to the source code of this file.
Functions | |
void | AddPlayer (Player *p) |
Initializes the graphics items required to render a player. | |
void | RemovePlayer (Player *p) |
Removes a player from the game by marking the player as inactive and destroying related player data. | |
Variables | |
Uint32 | localPlayer = 0 |
The player ID for the player that is also the user of this process. | |
Uint8 | localUpdateFlags |
The set of update flags used to track locally made changes to the local player so that the updated parts can be transmitted to the server. | |
Player | players [32] = { 0 } |
The global array of player data. |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file player.c.