states.h File Reference

Defines the different major game operating states. More...

#include "bool.h"

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Data Structures

struct  State_t
 A set of function pointers to functions that implement an operating state. More...

Typedefs

typedef int(*) StateFunc ()
 The function prototype for all implementations of the different operating states.

Enumerations

enum  STATE_CODES {
  STATE_ERROR = -2, STATE_QUIT, STATE_SPLASH, STATE_MENUROOT,
  STATE_MENUNAME, STATE_MENUNET, STATE_MENUCONN, STATE_SHOWOPTS,
  STATE_PLAY, STATE_BFLDERR, STATE_DISCONN, STATE_MAX,
  STATE_OK
}
 Enumerates the different operating states of the game. More...

Functions

int GetCurrentState ()
 Returns the program's current operating state as defined in the STATE_CODES enum.
Bool RunState ()
 Runs the state system.


Detailed Description

Defines the different major game operating states.

Author:
Jeff Jackowski (jeffj@ro.com)
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/

Definition in file states.h.


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