gamestate.h File Reference

Defines the functions used for STATE_CODES::STATE_PLAY. More...

#include "render.h"

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int GameInit ()
 Initalizes the data needed for gameplay.
int GameRun ()
 Runs the body of the Game Simulation Loop.
int GameUninit ()
 Removes the data needed for gameplay and prepares the system to handle another operating state.


RenderItem background
 The background image.

Detailed Description

Defines the functions used for STATE_CODES::STATE_PLAY.

Jeff Jackowski (
Copyright (C) 2007 Jeff Jackowski

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Definition in file gamestate.h.

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