gamestate.h File Reference

Defines the functions used for STATE_CODES::STATE_PLAY. More...

#include "render.h"

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Functions

int GameInit ()
 Initalizes the data needed for gameplay.
int GameRun ()
 Runs the body of the Game Simulation Loop.
int GameUninit ()
 Removes the data needed for gameplay and prepares the system to handle another operating state.

Variables

RenderItem background
 The background image.


Detailed Description

Defines the functions used for STATE_CODES::STATE_PLAY.

Author:
Jeff Jackowski (jeffj@ro.com)
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/

Definition in file gamestate.h.


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