#include "render.h"
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Functions | |
int | GameInit () |
Initalizes the data needed for gameplay. | |
int | GameRun () |
Runs the body of the Game Simulation Loop. | |
int | GameUninit () |
Removes the data needed for gameplay and prepares the system to handle another operating state. | |
Variables | |
RenderItem | background |
The background image. |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file gamestate.h.