#include "aatree.h"
#include "message.h"
Include dependency graph for updatetrack.h:
Go to the source code of this file.
Data Structures | |
struct | UpdateTrack_t |
Typedefs | |
typedef UpdateTrack_t | UpdateTrack |
Functions | |
mark stuff dirty create message sets new message set for different dirty sets different messages for data maybe should combine message formats so any data can be sent in same | send () call.Messages could contain data in separate datum parts |
Variables | |
AddUpdateTrack RemoveUpdateTrack MarkDirty PurgeDirty update steps update game | state |
typedef struct UpdateTrack_t UpdateTrack |
Definition at line 4 of file updatetrack.h.
mark stuff dirty create message sets new message set for different dirty sets different messages for data maybe should combine message formats so any data can be sent in same send | ( | ) |
AddUpdateTrack RemoveUpdateTrack MarkDirty PurgeDirty update steps update game state |
Definition at line 34 of file updatetrack.h.
Referenced by AddToUpdateLists(), ClearRenderItem(), MenuRun(), Render(), and Stub().