game.h

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00001 
00025 #include "player.h"
00026 
00040 void HandleInput(Uint8 *eventState);
00041 
00049 void UpdatePlayers(Uint32 time);
00050 
00059 void PlacePlayerLabel(Player *p);
00060 
00065 void EnablePlayerLabels();
00066 
00071 void DisablePlayerLabels();
00072 
00083 void MoveTank(Player *p, int factor);
00084 
00095 void MoveShell(Player *p);
00096 
00103 void SpawnTank(Player *p);
00104 
00110 void QueuePlaceTank(Uint8 pid);
00111 
00117 void QueuePlaceShell(Uint8 pid);
00118 
00124 void RemoveShell(Uint8 pid);
00125 
00132 void QueuePlaceName(Uint8 pid);
00133 
00135 void RenderGame();
00136 

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