00001 00025 #include "player.h" 00026 00040 void HandleInput(Uint8 *eventState); 00041 00049 void UpdatePlayers(Uint32 time); 00050 00059 void PlacePlayerLabel(Player *p); 00060 00065 void EnablePlayerLabels(); 00066 00071 void DisablePlayerLabels(); 00072 00083 void MoveTank(Player *p, int factor); 00084 00095 void MoveShell(Player *p); 00096 00103 void SpawnTank(Player *p); 00104 00110 void QueuePlaceTank(Uint8 pid); 00111 00117 void QueuePlaceShell(Uint8 pid); 00118 00124 void RemoveShell(Uint8 pid); 00125 00132 void QueuePlaceName(Uint8 pid); 00133 00135 void RenderGame(); 00136