client.h File Reference

Definitions for server side data detailing the clients. More...

#include "hostlookup.h"
#include "player.h"
#include <SDL_types.h>

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Data Structures

struct  ClientData_t
 Stores information on a client for use on the server. More...

Typedefs

typedef ClientData_t ClientData
typedef GameConfigId_t GameConfigId

Variables

Uint32 clientRandId
 The random ID generated by this process to uniquely identify it as a client before it has been assigned a client ID by the server.
ClientDataclients
 An array of data on each client indexed by player ID.


Detailed Description

Definitions for server side data detailing the clients.

Author:
Jeff Jackowski (jeffj@ro.com)
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/

Definition in file client.h.


Typedef Documentation

typedef struct ClientData_t ClientData

Definition at line 33 of file client.h.

typedef struct GameConfigId_t GameConfigId

Definition at line 32 of file client.h.


Variable Documentation

Uint32 clientRandId

The random ID generated by this process to uniquely identify it as a client before it has been assigned a client ID by the server.

Defined in net.c.

Definition at line 97 of file net.c.

Referenced by DiscoverConnectServer(), HandleConnAccept(), and SendConnectMsg().


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