#include "hostlookup.h"
#include "player.h"
#include <SDL_types.h>
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Data Structures | |
| struct | ClientData_t |
| Stores information on a client for use on the server. More... | |
Typedefs | |
| typedef ClientData_t | ClientData |
| typedef GameConfigId_t | GameConfigId |
Variables | |
| Uint32 | clientRandId |
| The random ID generated by this process to uniquely identify it as a client before it has been assigned a client ID by the server. | |
| ClientData * | clients |
| An array of data on each client indexed by player ID. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file client.h.
| typedef struct ClientData_t ClientData |
| typedef struct GameConfigId_t GameConfigId |
| Uint32 clientRandId |
The random ID generated by this process to uniquely identify it as a client before it has been assigned a client ID by the server.
Defined in net.c.
Definition at line 97 of file net.c.
Referenced by DiscoverConnectServer(), HandleConnAccept(), and SendConnectMsg().
1.5.2