name.h File Reference

Defines an interface to store and change the player's name. More...

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Functions

void GetLocalPlayerName (rtsa_char *dest)
 Gets a copy of the local player's name.
void SetLocalPlayerName (rtsa_char *name)
 Changes the local player's name to the given string.


Detailed Description

Defines an interface to store and change the player's name.

Intended to be extended with a menu item for the user to change the name.

Author:
Jeff Jackowski (jeffj@ro.com)
Copyright (C) 2007 Jeff Jackowski

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/

Definition in file name.h.


Function Documentation

void GetLocalPlayerName ( rtsa_char dest  ) 

Gets a copy of the local player's name.

If the name has not already been set by calling SetLocalPlayerName(), the user name stored in the environment variables (USER on Unix-like systems, USERNAME on Windows) will be used.

Parameters:
dest A pointer to where the name will be stored. The name will be no longer than MAX_NAME_LEN - 1 and will be null terminated.
Author:
Jeff Jackowski

Definition at line 86 of file name.c.

References MenuSettings_t::localPlayerName, menuSettings, rtsa_strcpy, and SetUsername().

Referenced by GameInit().

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void SetLocalPlayerName ( rtsa_char name  ) 

Changes the local player's name to the given string.

Parameters:
name A pointer to the string with the new name. Only the first MAX_NAME_LEN - 1 characters will be kept. If NULL or zero length, the user name stored in an environment variable (USER on Unix-like systems, USERNAME on Windows) will be set as the name.
Author:
Jeff Jackowski

Definition at line 97 of file name.c.

References MenuSettings_t::localPlayerName, MAX_NAME_LEN, menuSettings, rtsa_strncpy, and SetUsername().

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