tanksprite.h

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00001 
00025 #include "player.h"
00026 
00057 extern Uint8 sprites[16][8];
00058 
00064 const Uint8 shellInitLoc[16][2];
00065 
00075 void GenTankSprites();
00076 
00085 void DrawTank(SDL_Surface *dest, RenderItem *item);
00086 
00097 Bool IsCollidingTank(Player *p1, Player *p2);
00098 
00109 Bool IsCollidingShell(Player *tank, Player *shell);
00110 

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