00001 00025 #include "player.h" 00026 00057 extern Uint8 sprites[16][8]; 00058 00064 const Uint8 shellInitLoc[16][2]; 00065 00075 void GenTankSprites(); 00076 00085 void DrawTank(SDL_Surface *dest, RenderItem *item); 00086 00097 Bool IsCollidingTank(Player *p1, Player *p2); 00098 00109 Bool IsCollidingShell(Player *tank, Player *shell); 00110