#include <SDL_image.h>
#include <string.h>
#include <stdlib.h>
#include "states.h"
#include "color.h"
#include "obstacle.h"
#include "tanksprite.h"
#include "message.h"
Include dependency graph for splashstate.c:

Go to the source code of this file.
Functions | |
| int | SplashInit () |
| Initalizes the data needed for the splash screen. | |
| static void | SplashResize () |
| Places the text used on the splash screen. | |
| int | SplashRun () |
| Displays the splash screen, starts loading media needed for the menu, and starts the attempt to connect to a server. | |
| int | SplashUninit () |
| Unloads the media needed for the splash screen. | |
Variables | |
| RenderItem | background |
| The background image. | |
| Uint32 | startTime |
| The time when the splash screen was initalized. | |
| Player * | tanks |
| A couple of Players used to draw tanks on the screen. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file splashstate.c.
A couple of Players used to draw tanks on the screen.
Definition at line 46 of file splashstate.c.
Referenced by BfldErrInit(), BfldErrResize(), BfldErrRun(), BfldErrUninit(), SplashInit(), SplashResize(), and SplashUninit().
1.5.2