Include dependency graph for playernet.c:
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|MsgDescr *||AppendPlayerData (MsgDescr *msg, Player *p, Uint32 time)|
|Adds update information for another player to a player update message. |
|static int||CalculateOffset (NetBuffer *buffer, int offset)|
|Calculates the offset of the next player update item after the one which starts at the given offset. |
|Bool||HandlePlayerSpawn (SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, Uint16 noid)|
|Processes an incomming client request to spawn their tank. |
|Bool||HandlePlayerUpdate (SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, Uint16 messageId)|
|Processes incomming player data. |
|static Uint8 *||ReadPlayer (Uint8 *ptr, Uint32 time)|
|Reads in a player's update information from a buffer and updates the corresponding player. |
|Sends a request to the server to spawn the local player. |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file playernet.c.