#include "color.h"
#include "playernet.h"
#include "game.h"
#include "net.h"
#include <assert.h>
#include <string.h>
Include dependency graph for playernet.c:
Go to the source code of this file.
Functions | |
MsgDescr * | AppendPlayerData (MsgDescr *msg, Player *p, Uint32 time) |
Adds update information for another player to a player update message. | |
static int | CalculateOffset (NetBuffer *buffer, int offset) |
Calculates the offset of the next player update item after the one which starts at the given offset. | |
Bool | HandlePlayerSpawn (SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, Uint16 noid) |
Processes an incomming client request to spawn their tank. | |
Bool | HandlePlayerUpdate (SocketAddr *origin, NetBuffer *buffer, Uint8 *clientId, Uint16 messageId) |
Processes incomming player data. | |
static Uint8 * | ReadPlayer (Uint8 *ptr, Uint32 time) |
Reads in a player's update information from a buffer and updates the corresponding player. | |
Bool | SendSpawnRequest () |
Sends a request to the server to spawn the local player. |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file playernet.c.