Include dependency graph for gamestate.c:
Go to the source code of this file.
|The width of the border around the battlefield in logical pixels. |
|Initalizes the data needed for gameplay. |
|Runs the body of the Game Simulation Loop. |
|Removes the data needed for gameplay and prepares the system to handle another operating state. |
|static Bool||GraphicReset ()|
|Reloads all the graphics for the game. |
|static void||RenderScore (Bool forceRender)|
|Renders the score for the red and blue teams to the upper left and right corners of the display. |
|static void||SetupScrolling ()|
|Determines if the battlefield is too large to fit on screen and sets dInfo.scrollField (DisplayInfo::scrollField) accordingly. |
|The background image. |
|static RenderItem||border |
|The items used for a border around the battlefield. |
|The event codes that are used to process user input in a way that separates the exact input used from the code that responds to the input. |
|The current simulation time in milliseconds. |
|static Sint16||scores |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file gamestate.c.
|#define BORDER_WIDTH 4|