#include "states.h"
#include "game.h"
#include "color.h"
#include "gameconfig.h"
#include "obstacle.h"
#include "playernet.h"
#include "tanksprite.h"
#include "name.h"
#include "net.h"
#include "notice.h"
#include "menustate.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
Include dependency graph for gamestate.c:
Go to the source code of this file.
Defines | |
#define | BORDER_WIDTH 4 |
The width of the border around the battlefield in logical pixels. | |
Functions | |
int | GameInit () |
Initalizes the data needed for gameplay. | |
int | GameRun () |
Runs the body of the Game Simulation Loop. | |
int | GameUninit () |
Removes the data needed for gameplay and prepares the system to handle another operating state. | |
static Bool | GraphicReset () |
Reloads all the graphics for the game. | |
static void | RenderScore (Bool forceRender) |
Renders the score for the red and blue teams to the upper left and right corners of the display. | |
static void | SetupScrolling () |
Determines if the battlefield is too large to fit on screen and sets dInfo.scrollField (DisplayInfo::scrollField) accordingly. | |
Variables | |
RenderItem | background |
The background image. | |
static RenderItem | border [4] |
The items used for a border around the battlefield. | |
Uint8 | eventState [EC_MAX] |
The event codes that are used to process user input in a way that separates the exact input used from the code that responds to the input. | |
Uint32 | frameTime |
The current simulation time in milliseconds. | |
static Sint16 | scores [2] |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file gamestate.c.
#define BORDER_WIDTH 4 |
The width of the border around the battlefield in logical pixels.
Definition at line 62 of file gamestate.c.
RenderItem border[4] [static] |
The items used for a border around the battlefield.
Definition at line 67 of file gamestate.c.
Referenced by GameUninit().
Uint32 frameTime |
The current simulation time in milliseconds.
@ingroup StatePlay
Definition at line 63 of file main.c.
Referenced by AddScoreNotice(), ClientSync(), GameInit(), GameRun(), GameUninit(), main(), and ProcessNetworkMessages().
Sint16 scores[2] [static] |
Definition at line 57 of file gamestate.c.
Referenced by RenderScore(), SendScoreUpdate(), and UpdatePlayers().