#include <SDL.h>
#include "bool.h"
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Data Structures | |
| struct | DisplayInfo_t |
| Contains globally accessible information about the display. More... | |
| struct | Layer_t |
| Describes a layer for rendering. More... | |
| struct | RenderItem_t |
| The fundamental unit for a visible rectangular region. More... | |
Defines | |
| #define | BACK_STATES 2 |
| The number of previous rendered states stored. | |
| #define | ClipRectToRect(clip, limit) |
| Clips a rectangle to fit within the given bounding rectangle. | |
| #define | ClipRectToWH(clip, width, height) |
| Clips a rectangle to fit within a physical region defined by a width and a height. | |
| #define | FASTEST_SURFACE |
| Evaluates to the fastest (hopefully) type of surface, hardware or software, at runtime. | |
| #define | MAX_LAYERS 6 |
| The total number of layers that will be available for rendering. | |
Typedefs | |
| typedef void(*) | ItemRenderer (SDL_Surface *dest, RenderItem *item) |
| A function pointer type that references a function called upon to render an item. | |
| typedef Layer_t | Layer |
| typedef RenderItem_t | RenderItem |
Functions | |
| void | AddRenderItem (RenderItem *item, int layer) |
| Adds a new RenderItem to the world list of a Layer. | |
| void | ClearRenderItem (RenderItem *item) |
| Makes an item no longer visible until the next PlaceRenderItem() call on the item. | |
| void | ForceDirtyFrame () |
| Set the dirty flag to force the renderer to perform a partial redraw for the next frame. | |
| void | ForceRenderAll () |
| Force everything to be redrwan for the next frame. | |
| void | GenericSurfaceRenderer (SDL_Surface *dest, RenderItem *item) |
| Renders a surface pointed to by item->data. | |
| void | PlaceRenderItem (RenderItem *item) |
| Places a render item on the physical display based on information set within the item. | |
| void | RemoveRenderItem (RenderItem *item) |
| Removes a RenderItem from a Layer. | |
| void | Render () |
| Renders a frame. | |
| void | RenderClearStates (Uint8 numStates) |
| Clears all display state information and optionally changes the number of states to use. | |
| Bool | RenderInit (Uint16 numRects, Uint8 numStates) |
| Initalizes the rendering system. | |
| void | RenderUninit () |
| Uninitializes the rendering system. | |
| Bool | RenderWillRenderAll () |
| Tells if the next call to Render() will render an entire frame rather than just a changed portion. | |
| Bool | ResizeWindow (Uint16 w, Uint16 h) |
| A utility function for resizing the program's window. | |
| void | SetLayerOffset (Layer *layer, Sint16 x, Sint16 y) |
| Changes the layer's offset from the physical display. | |
| void | SolidFillRenderer (SDL_Surface *dest, RenderItem *item) |
| Renders a solid rectangle who's color is stored at item->data. | |
Variables | |
| DisplayInfo_t | dInfo |
| Global information about the display. | |
| Layer | layers [6] |
| The global set of Layers. | |
Copyright (C) 2007 Jeff Jackowski
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Or visit their website at: http://www.gnu.org/
Definition in file render.h.
1.5.2