ScoreUpdate_t Struct Reference
[Network Game Configuration]

A store of score updates used to retain updates over a frame and send them all out together. More...

#include <gameconfig.h>


Data Fields

Uint8 killedId
 The player ID of the killed.
Uint8 killerId
 The player ID of the killer.


Detailed Description

A store of score updates used to retain updates over a frame and send them all out together.

Definition at line 367 of file gameconfig.h.


Field Documentation

Uint8 ScoreUpdate_t::killedId

The player ID of the killed.

Definition at line 375 of file gameconfig.h.

Uint8 ScoreUpdate_t::killerId

The player ID of the killer.

Definition at line 371 of file gameconfig.h.


The documentation for this struct was generated from the following file:
Generated on Mon May 28 04:41:44 2007 for Retro Tank Super Attack by  doxygen 1.5.2