Ever wanted to play the part of a giant monster wreaking havoc on an unsuspecting town, a la any B-Grade monster movie you've ever seen? You can, thanks to this 1986 Bally-Midway release. The game was released in an upright cabinet, accommodating three players simultaneously.


The game features three main characters, all of whom can work cooperatively with or competitively against the others:

You start the game with a monster and a damage meter. This meter measures how much health you have left. When the damage meter turns completely black, your monster falls to the ground and changes back into human form. If you have additional credits, you can turn back into the monster. Otherwise your human alter-ego walks to the side of the screen (naked, incidentally, with hands placed strategically to cover naughty bits) and disappears.

The game has a series of 768 (!) levels. Each one is different and depicts the downtown area of a city, complete with buildings, vehicles, and in some cases, metro transportation. The object of the game is to level each city by destroying the buildings. To do this, the player jumps onto the side of a building, climbs up the side, and punches the building. This leaves large, gaping holes in the structure. Eventually, the structure becomes so weakened that the building topples to the ground. The level is over when all buildings have been destroyed.

This game contains the Midway "Join The Action" feature, which allows a player to come into the game at any time provided that there is an open character to play and that the proper coins have been deposited.

During the game, there are a number of things which attack your monster. Each time they hit you, they reduce your health. They are:


During your impromptu excursions into "urban renewal", you'll find that the buildings contain a number of items which can either increase or decrease your damage points, or increase your score. There are also a number of special items.

Helpful Items:

Unhealthy Items:

Special Items:

Technical Information

Picture of Rampage Upright Cabinet

The upright cabinet contains a Wells-Gardner 19" Color Dual Sync Horizontal monitor (part# 0017-00003-0465). The control panel consists of three sets of controls: one Monroe 4/8-Way Joystick, one white push button (Start/Jump), and one red push button (Punch), one set for each player. The "monoboard" PCB is mounted on a panel directly in front of the coin door/box area (as viewing the game from the rear). To the left, mounted on the side of the cabinet is the "Sounds Good" audio PCB which runs into the dual power amp directly above it.

Switch Settings

The 10 switch DIP switch bank is located in the lower left-hand quadrant of the "monoboard" PCB:

Game Difficulty Level
Switch 1Switch 2Option

Switch 3

Switch 4

Coins Per Credit
Switch 5Switch 6Option
OffOff1 Coin/1 Credit
OnOff2 Coins/1 Credit
OffOn1 Coin/2 Credits

Picture of Rampage Control Panel Switch 7

Switch 8

Switch 9 Switch 10

Other Things of Interest

Rampage is one of the few games that rewards you with a free credit for completing a large number of levels. After 128 levels, you are rewarded a free credit. The humorous thing is that even good players can't go longer than about five levels or so without having to pump in another quarter, so an average player would spend about $6.50 to get that free credit. :-)

Rampage has so many neat little tricks and humorous sidebars that they're too numerous to mention. Next time you play one, try timing your flowerpot, safe, or manhole cover punch. If a tank, helicopter, or cop car is in the path of the falling object, it's history.

A couple of my favorite newspaper headlines (seen between levels):

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