Xevious

Xevious was an overhead, vertical scrolling shooter, featuring multiple waves of air and ground-based targets as well as a unique, adaptive logic that kept the game challenging. It was released by Namco in 1982 and licensed by Atari. It was released in an upright cabinet.


Gameplay

You begin your mission over a deserted, forested area on Earth. The major problem is that it's an Earth under occupation by a cold, calculating, tenacious alien race. They appear to know the Earth very well, as their superior use of the terrain demonstrates, and the evidence of new aerial pictographs like ones found in our ancient cultures chillingly displays that this hasn't been the first time they've conquered this planet. Flying high overhead in your Solvalou you must eradicate the alien menace from your beloved world using a lethal combination of your Zapper to destroy air targets and Blaster to eliminate ground targets.

The alien race is quick to adapt to your battle prowess. If you succeed against the fighters sent against you, you'll be met with faster and more lethal fighters which will strive to hasten your demise. Fast reflexes and a deadly aim are all that can save you.

Your eventual goal is the destruction of the network of Andor Genesis, or mother ships, which ring the planet and rule on high with a steel fist. Only when they are eliminated will the Earth have a chance for freedom. But getting to them is no easy task. They are protected by:

Air Targets:

On the ground is a network of storage and defense installations and vehicles just as deadly, and just as important to eradicate:

Ground Targets:

All these intricate forces are deployed masterfully to thwart your reaching:


Technical Specifications Picture of Xevious Upright Cabinet

The upright cabinet contains either a Matsushita 19" Color Raster-Scan display (part# 139003-1004) or an Electrohome 19" Color Raster-Scan display (part# 92-049). The control panel contains a four-way leaf switch joystick, four leaf switch buttons (Zapper and Blaster buttons on either side of the joystick to accommodate both left and right-handed players), and two LED switch buttons used as 1 or 2 player start buttons. The main and video PCBs are located inside an EMI cage bolted to the right-hand side of the cabinet (as facing the machine from the rear). These PCBs come in two flavors: those designed by Namco and those designed by Atari. The Atari PCBs are identifiable by being so large that they take up the entire EMI cage. In addition, the two banks of DIP switches are arranged in a vertical column. The Namco PCBs are less than half the size and their DIP switch banks are arranged in a horizontal row. Below the EMI cage is the regulator and Audio II PCB. Located behind the coin door is an operator control panel featuring coin counter, self-test switch, auxiliary coin switch and volume control knob.

Switch Settings

The first bank of DIP switches is the topmost bank on the Atari PCB (10D), and the leftmost bank on the Namco PCB (7D):

Left Coin Mechanism Settings
Switch 1Switch 2Option
OffOff1 Coin/1 Credit*
OnOff1 Coin/2 Credits
OffOn2 Coins/1 Credit
OnOn2 Coins/3 Credits

Use the table below if the settings on switches 6 and 7 allow for 1 through 3 Solvalous:
Bonus Solvalous Awarded at Following Values
Switch 3Switch 4Switch 5Option
OffOffOff20k and every 60k*
OnOffOff10k and every 40k
OffOnOff10k and every 50k
OnOnOff20k and every 50k
OffOffOn20k and every 70k
OnOffOn20k and every 80k
OffOnOn20k; 2nd at 60k
OnOnOnNo bonus

Picture of Xevious Side Art Use the table below if the settings on switches 6 and 7 allow for 5 Solvalous:
Bonus Solvalous Awarded at Following Values
Switch 3Switch 4Switch 5Option
OffOffOff20k and every 70k*
OnOffOff10k and every 50k
OffOnOff20k and every 50k
OnOnOff20k and every 60k
OffOffOn20k and every 80k
OnOffOn30k and every 100k
OffOnOn20k; 2nd at 80k
OnOnOnNo Bonus

Number of Solvalous at Game Start
Switch 6Switch 7Option
OffOff3*
OnOff1
OffOn2
OnOn5

Switch 8

*NOTE: Asterisk (*) indicates Manufacturer's Recommended Setting

The second bank of DIP switches is the bottom bank on the Atari PCB (10B), and the rightmost bank on the Namco PCB (8D):

Switch 1

Picture of Xevious Monitor and Console Art Switch 2

Right Coin Mechanism Settings
Switch 3Switch 4Option
OffOff1 Coin/1 Credit*
OnOff1 Coin/2 Credits
OffOn2 Coins/1 Credit
OnOn2 Coins/3 Credits

Switch 5

Game Difficulty Settings
Switch 6Switch 7Option
OffOffStandard
OnOffEasy
OffOnHard*
OnOnVery Hard

Switch 8

*NOTE: Asterisk (*) indicates Manufacturer's Recommended Setting


Other Things of Interest

Xevious is, in many ways, the grandfather of the overhead vertical shooter/bomber game, of which dozens were made afterward, from World War I motifs like Sky Sharks, to World War II environments like 1942, to futuristic games like Raiden.

Xevious featured a jaunty little tune for background music that was so quick to get under your skin that people either loved it because they couldn't get it out of their head, or hated it because they couldn't get it out of their head. :-)



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