Recognizable
Features - Tutorial |
Purpose of this
tutorial is to illustrate a simple approach to quickly and easily produce a low-fidelity
3D figure of a recognizeable person. This tutorial makes use of Poser2,
a 3D animation product of MetaCreations, as well as PhotoShop (or any other
suitable graphics package). As presented, the technique will also work with Poser3.
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To
begin, select a digitized photograph (the image you want to use) on the Poser
figure. The photogragh should, of course, be taken from straight ahead of the
subject. I chose one of myself because it was available. Note:
this image has already been prepared: the background is video black, making it
very easy to select for cut/paste operations in Photoshop. | |
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Since
this is a suit-and-tie subject, it's convenient to use the Poser 2 Figure Type:
"Male Business Detailed." There's no need to open Poser right
now. Not yet. | |
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First,
using PhotoShop, or similar-capability (one that uses layers) graphics package,
open the texture map (or template) that corresponds to the Poser figure. Since
this is Poser 2, an appropriate texture map is the "male business texture,"
as shown here. Save the file immediately, with a different name, so as
not to damage the original. | |
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Blow
up the texture map so you can inspect the fine detail. I've expanded to 200%).
Then, bring in the desired photograph (on a separate layer (or two)) and
scale it carefully so that the spacings between the eyes and the mouth closely
match the dimensions on the texture map. I work with two copies in separate layers
so that I can make mistakes and arrive at final faster and more accurately. | |
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Then,
position the photograph exactly over the eyes (temporarily lower the opacity to
see what you're doing: a helpful technique while scaling, also). Fill in any necessary
holes and position elements of the photo as necessary to align with the texture
map. Then, delete the duplicate (insurance) layer, and flatten the image
(combine into one layer). Then, save the texture file. It's ready
to use inside Poser. | |
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Open
Poser and set up the figure. I've lowered the hands and arms (not seen
yet). Then apply the texture map: | |
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Render
the image within Poser. For comparison, two different textures: First,
with the new texture. ( I see that I painted the ears). Although far from
being perfect, and still needing improvement, the figure is recognizable. The
presence of spectacles in the photo contributes a spectral quality, though, to
the rendering. | | For
comparison: rendered using the unaltered texture. | |
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