Third Chapter:  Rise of the Britannian Kingdom


    As has been said, each facet's history diverged at the time when Exodus emerged.  What of our facets, Trammel and Felucca?  Exodus was seemingly unknown to Britannians until it was encountered in Ilshenar.  This is not because Exodus did not exist, but because it had been forgotten.  The time when Exodus entered our shards was during the Esidin Empire.  Their magic was a match for Exodus, and though their battle was great, its record passed away with the rest of the Esidins' memory, save among the adherents of the Liturgy of Truth.  That which we do know of the Esidin remained in the tomes possessed by those later adherents who built the Lycaeum and Empath Abbey, and Exodus was still known to their monks to the present day.  Sadly, their new vow of silence prevents them to speak of it any longer.
Post-shattering Map
    History proceeded largely unaffected by Exodus and recapitulated the events leading to Mondain's defeat.  As with all facets, at that moment great changes were wrought on the surface of Sosaria.  The Land of Danger and Despair, where Mondain had his stronghold disappeared utterly, and the Continent of the Dark Unknown sank beneath the waves until all that remained was the small archipelago called Elikki.  Akalabeth and the Land of the Feudal Lords collided and formed the present continent of Britannia, and the Isle of Fire rose from the deep.  At the end, the map stood much as we see it now, save that the islands of Elikki are no more.

    The cities that survived the shattering were Britain, Yew, Moon, Montor, and Paws.  Britain was heavily damaged in the cataclysm, and many years were spent reconstructing.  Yew was relatively unscathed, but its residents remained reclusive.  Paws meanwhile found swamplands steadily encroaching on it.  Of the cities that survived, Moon encountered the most extreme changes in geography, becoming an island far from the Britannian continent where it had been.  Survivors of the destroyed city of Fawn eked a meager existence as shepherds on the island called Magincia, while remnants of the feudal kingdom of Randorin banded together into the makeshift city of Vesper.  The island of Ocllo moved far from its former position in the Land of the Feudal Lords, but the island itself remained mostly unchanged.  Its inhabitants continued farming the island in self-imposed isolation.  They forgot their history as descendants of the kingdom of Barataria and came to believe that their ancestors had been placed on the island by a great hand that rose from the lake in its center.

    Montor, though it survived, found itself on a small and isolated island with no significant resources.  Its people abandoned the island for the mainland, where they built the village of Linelle on the southern coast.  When they landed, they saw a sight to chill the blood: in the distance, a flight of dragons.  The dragons flew south from the dungeon Despise sowing destruction on their path to their new home.  A third of the Montorians were afraid and sailed again until they came to a chain of islands where they settled.  They called it West Montor but soon fragmented into clans that fought over the limited resources of the island.  Because of the Montorians’ fear, the dragons’ new home was called Destard.  Some survivors of Montor refused to travel any further and stayed in Linelle, but most Montorians journeyed farther north and joined survivors of the destroyed city of Grey in building a new city south of Paws. 

    The new city in the South quickly found itself set upon by orcs teeming from the surrounding forests.  Likewise, Britain and Paws came under increasing attack, but the city in the South at that time faced the greatest danger.  The captain of that city's militia was called Trin, and he set about the ensuring the defense of the city with moats and wooden palisades.  With the city capable of defense, he began a decisive offense, personally slaying the orcish leader and staving off further attacks for a generation.  In recognition of his deeds, the city was finally given a proper name: Trinsic.

Lord British    In Britain, soldiers in the command of Lord British’s brother, Lord Robere, soundly defeated the attacking orcs.  In recognition, Lord Robere was granted lands and a fortress to the north of Britain.  With this plot of land to rule, a desire awakened in Lord Robere to rule yet more land.  So resolved, Lord Robere began civil war with the aim of controlling Britain itself.  On the plain outside Lord Robere's stronghold, this war was decided in a bloody battle, and Lord Robere was defeated.  That place was afterwards called the Crimson Plain, and it became a desert, as nothing would grow after so much innocent blood had been spilled.  In the aftermath of these events, new thoughts came to Lord British's mind.  He conceived of a set of ideals that could unite people and prevent such wasteful strife in the future.  These were the Virtues.  Lord British then dispatched Dupre as an emissary to Trinsic and Shamino as an emissary to Yew to promote virtue and goodwill between the cities.

    The defense of Britain's northern approach was afterward given to a stalwart warrior, Uulther Malphane.  Malphane built a fortification in the Northeast, from which his forces subdued the tribes of trolls in the woods and mountains.  They drove the trolls to the far north and west, into the depths of an ancient prison, called Wrong because of the tortures inflicted on criminals before the Brotherhood of the Rose brought compassion to justice.  In later times of peace, Malphane’s fort became a village, simply called Cove.  Because of the safety Malphane's soldiers brought to the region, the monk Brialla was able to make her famous journey to chart the future site of Minoc, and beyond.

    Meanwhile in Vesper, the people took advantage of the plentiful timber and began the construction of ships.  The first Vesperian sailors were hunters of walruses and whales, the latter of which they even hunted to extinction.  The importance of walruses to early Vesper for food, fuel, and hides is still celebrated in the annual Walrus Festival.  They traded natural resources to Moon for magical devices and with the shepherds of Magincia for their wool fabrics.  Before long, piracy was born from Vesper's trade, and the pirates made their home at Buccanneer's Den.  The Magincians, on the other hand, increasingly diverted their efforts from sheep herding towards mining new caverns of precious stones and jewels, with much greater worth than mere wool.  Soon, their abundant wealth gave the Magincians significant power over Vesperian trading interests and ready access to the latest magical innovations from Moon.  Vesper also encountered Ocllo, but the latter discouraged further contact and declined to trade.

Dupre    The Western cities prospered, as Britain completed reconstruction and Yew continued to enjoy peace.  Lord British decreed that the Court of Truth be built in Yew to serve Justice.  In Trinsic, Dupre became greatly admired, and his ideals of Honor widely emulated.  Those who followed this ideal were called paladins, and their guildhall in the center of Trinsic was the first stone structure in the city.  Britain, Yew, Trinsic, and Paws agreed to form a united kingdom, Britannia, for their common defense, and settlers from each city cooperated to colonize the new city of Skara Brae.  Skara Brae in its early years was troubled by rampant disease, until the invention of the famous Skara Braen soap. The numerous cats, which still populate the island to this day, were imported to keep it free of plague-carrying rats. 

When the fragmented West Montorians were finally reunited under the warlord Jhel, they petitioned to join Britannia as Jhelom.  Their skills in war made them sought after as mercenaries, and made imports from the mainland more readily available to the island, itself poor in natural resources.

    Vesper and Magincia viewed the Western cities' unification with suspicion.  They took counsel with one another and with Moon so as not to fall under the hegemony of Britannia's influence.  Into this situation entered a new Britannian town on the doorstep of Vesper: Minoc.  Vesper and Magincia protested the encroachment, but knew they had little military might.  Relations remained tense, until Magincia faced a wholly unexpected crisis: the pirates of Buccanneer's Den became so emboldened as to begin raiding Magincia itself.  At this juncture, the paladins of Trinsic intervened voluntarily and repelled the threat.  Forced to recognize the value of the defense of a kingdom, Magincia was sufficiently humbled to negotiate membership in Britannia, though it retained an independent parliament to review and theoretically reject any royal decree affecting the island.  Fearing isolation from its trading partners, Vesper shortly after followed suite.

    With affairs calmed in the eastern seas, Jhelom established a new offshoot, New Jhelom.  Its original settlers found life on this desert isle untenable and departed, but not before the residents of Buccanneer's Den adapted to a new form of piracy there: gambling.the Black Lich  New Jhelom morphed into Nu'Jelm, an opulent vacation resort popular with wealthy Magincians.  Minoc also experienced changes, its mining operations greatly expanded by opening trade with Vesper.  In the exuberance of their prosperity, some miners forgot that the world still held ancient dangers.  Searching for that rarest of minerals, blackrock, the miners opened the way to the buried lair of Khelereth the Black Lich.  All manner of monsters then filled the miners' caverns, and since that day the lumberjacks of Minoc have been plagued by reapers.  That dungeon has been called Covetous, because of the miners' disastrous greed.

    Moon at that time was undergoing great internal turmoil.  The magical techniques of the Liturgy of Truth had already been largely supplanted by a new system of magery, but then even the ideal of Truth itself became increasingly called into question.  Few lives were lost in the struggle that followed, but the methods of the mages' war were so arcane that few of the dead were content to remain entombed in the graveyard.  Up to that time, Moon had most closely aligned with Vesper and Magincia, but during the tensions between Britannia and the East, Moon found itself too absorbed in internecine conflict to weigh in on the situation.  Moon eventually emerged from its turmoil as Moonglow, newly rededicated to Honesty and Truth, and joined the Britannia.  The dissenters in Moonglow departed voluntarily and formed a community in the abandoned ruins, thereafter called Deceit, on the snowy Dagger Isle.

a silver serpent    While surveying his new kingdom, Lord British visited the former site of Montor.  He explored it alone and found himself threatened by a mongbat.  Before the mongbat could make any aggressive move, a silver serpent struck out and killed it.  In commemoration of this event, Lord British established there Serpent's Hold, as a place of training for soldiers to defend the kingdom.  Serpent’s Hold became the last of the three strongholds of the principles.  The Lycaeum stood for the Ancient Liturgy of Truth since the days of Esidin; the Empath Abbey tempered Truth with Love in the feudal era; and finally, Serpent’s Hold symbolized the courage of the Britannian kingdom.

    What befell next was a pivotal moment in the history of our land.  A being of great power from beyond our worlds, the Time LordTime Lord, contacted Lord British and revealed the extraordinary nature of our world.  Before that moment, only the Followers of Armageddon had dreamed they were living inside a gem, but the Time Lord told Lord British the truth that our world was in fact within one of the Gem's shards.  These shards are vulnerable to corruption by the beings called Shadowlords, and if allowed, the Shadowlords will turn the shards' power against the true Britannia.  The solution to this vulnerability is to reunite the shards, which will be accomplished when each citizen of Britannia adopts the virtues for his or her own moral code.  Unfortunately, the consequence of this unification is that any individual existing in the shards but not in the true world will cease to exist.

    Lord British accepted the necessity of defending the realm from any threat and so began restoring the ancient shrines and dedicating them to the Virtues.  To give every one of his subjects a clear and personal understanding of the Virtues, Lord British knew that he would need the Codex of Ultimate Wisdom.  This mythical book was said to contain the answer to any question the reader should ask.  To obtain Bell, Book, and Candlethe Codex, Lord British summoned his most virtuous subjects: Geoffery the Fighter, Mariah the Mage, Iolo the Bard, Dupre the Paladin, Julia the Tinker, Jaana the Druid, Shamino the Ranger, and Katrina the Shepherd.  Their quest led them through each of the dungeons of Britannia and finally to the Stygian Abyss, which can only be entered by one carrying the Book of Truth, the Candle of Love, and the Bell of Courage.  In the depths of the abyss, however, the Codex could not be found.  Since then, the book, bell, and candle have been kept in the three strongholds of the principles.

Lord Blackthorn    In opposition to the Virtues, Lord Blackthorn objected on the grounds that there are many possible moral codes, and each person should be free to select the values that seem most right.  Furthermore, the lives that would be lost in unification have value that must be taken into account.  He therefore established his own shrine, dedicated to Chaos.

    Into this time of relative peace among humanity, war erupted again with the orcs.  Paws was overwhelmed and reduced to ruin, its only survivor being Crawworth, who became well known in Trinsic.  Next, the unthinkable happened, and Trinsic itself was sacked and much of it set ablaze.  The paladins resolved not to leave themselves similarly vulnerable in the future, and the city was reconstructed entirely of stones with massive inner and outer defensive walls.  Trinsic was from that time impervious to the orcish hosts, and the orcs withdrew to new encampments near Yew and Cove.

    Before long Trinsic's fortifications would serve it well.  Alone in the deep jungle, the village of Linelle ran afoul Brothers' Gravesof an evil witch, but the villagers were not defenseless and managed to slay her.  The witch, however, had three sons, each with strange powers.  One radiated extreme heat to burn anyone near, another assailed attackers with freezing cold, while the third issued deadly poison.  The three took their revenge upon Linelle and slaughtered its people.  In their continuing fury, they challenged Trinsic also, but the paladins laid the brothers low.

    In Britain, a newly invested grandmaster mage, Relvinian perfected the spell to summon daemons.  He promoted daemons as a means to free Britannians from unnecessary physical labor, but not everyone was convinced of the safety of the proposal.  Lord British was willing to hear the merits of the plan, and so Relvinian was invited to demonstrate its potential at Lord British's castle.  When the time came, the summoned daemons went on a rampage and killed the castle’s cooking staff before being put down.  Relvinian disappeared and shortly after created the hedge maze south of Britain to continue his research on daemon summoning in privacy.  Relvinian, however, did not reside there long before disappearing again from history.

This was 300 years since the shattering of the Gem of Immortality.